![]() There is an amazing and constant effort to improve the game, with user polls conducted and suggestion requests accepted. ![]() There have been a dozen updates to this game since the first Mac version came out (and dozens more on the PC side), but this is the first time I can honestly say it’s a Really Good Thing TM. The bottom left ‘?’ button, when clicked, displays detailed descriptions of each of the settings. Higher settings make the environment look better, but may reduce performance. When using the game’s bundled configuration utility, it is best to start with minimum settings and increase over time, starting with the resolution and observing frame rate changes (if the FPS rate is not shown, press the Num Lock key). Fortunately, quality joysticks retail for as low as $25. It is important to note the 元 requirement, because the G4 iMac, eMac, and new 12" PowerBook which lack this 元 cache perform surprisingly poorly running this game! To use the tanks, big guns, and airplanes, it goes without saying that the game will require a joystick, and a good one at that. While the game is for the most part playable, a reasonable minimum specification for adequate game play would be a 600 MHz G4 with 512 MB of RAM and 16 MB of VRAM with 元 cache. I have been playing this simulation on my 500 MHz PowerBook G3, with 640 MB RAM and a paltry 8 MB of VRAM. Cities, aircraft, and heavy action with large groups of players require powerful machines, but if you avoid those you can still have fun using lower end machines. The box states some hefty requirements as mentioned above, noting a lack of support for dual-CPU machine configurations, but my experience has shown that it can run quite well on a lesser machine. The CD contains additional images and music not found in the downloadable version. The box contains the game CD, a simple 52-page user manual, and a useful but dated map of Northern Europe. The Germans usually win, upon which point the map is reset, but there is every possibility the Germans could be stalled past the typical two-month game cycle.Ī truckload of allies arrives in town, ready for action. There are dozens of vehicle types and a handful of infantry types available, and you can choose either to join your teammates or to join other groups. You initially “spawn” in your choice of vehicle or as infantry at your location of choice, do your duty, and if you survive you “spawn out” and receive promotion points. The ways of achieving this goal are varied and ever changing. The object of the game is relatively simple: stop the enemy from capturing territory. Just to fly to the German border from Dover in England takes an hour and a half in real time! The nature of the map offers the option of simply travelling across Europe in an aeroplane or truck, but this will take time. ![]() There are huge cities and small villages, connected by roads, rivers, and railroads. It takes place in a half-scale virtual model of northern Europe. This simulation is set during the 1940 German “Blitzkrieg” across a richly detailed Northern Europe, as French and British forces do their best to stem the tide of the overwhelming German assault. ![]() ![]() This is the most audacious attempt to date at recreating this period of history, and for the most part it has succeeded. It utilizes infantry, tanks, aeroplanes, and ships, and offers the ability to share the operation of a vehicle with another player in a constantly changing strategic environment. What separates this war game from all others is its combined arms. Considering its emphasis on detail, it is in more respects a simulation than a game, meaning WW2OL is arguably the first “Massively Multiplayer Combined Arms Cooperative Operation Real Time Simulation” ever. WW2 Online Blitzkrieg is played online with hundreds of others across the world. ![]()
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